V-Play Plugins Migration

Using V-Play Plugins before release 2.8.2 required you to install the plugin libraries from an additional repository in the Maintenance Tool. Beginning with V-Play 2.8.2, plugins are part of V-Play Engine libraries.

Please follow the listed steps found below to migrate to the new plugin integration if you were using plugins before that release.

To see an integration example of the plugins have a look at the V-Play Plugin Demo app.

Note: You only need to follow these steps if you were using V-Play Plugins before the 2.8.2 release.

General

Here is a short summary of all changes when using V-Play plugins:

  • All plugins are now added with a single, unified import statement. Therefore replace all plugin import statements like
    import VPlayPlugins.<plugin-name> 1.0

    with the new import statement:

    import VPlayPlugins 1.0
  • Plugins are now solely licensed through the GameWindowItem::licenseKey or App::licenseKey. Therefore remove all licenseKey property declarations from your individual plugin items. You can create a new license key with enabled plugins at https://v-play.net/license/.
  • As plugins are not part of the main V-Play libraries you should uninstall standalone plugins with the Maintenace Tool, found in the root directory of your V-Play installation. You can also remove the custom-defined repository
    https://sdk.v-play.net/plugins/<platform>

    as it is not required anymore.

  • If you are targeting Android, make sure that your project uses the Gradle Build System like described here. Please especially note the changes to your AndroidManifest.xml file.
  • See the following sections for individual plugin changes and migrations to use the new plugin system:

AdMob Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -framework GoogleMobileAds
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += admob
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Replace the following line from the dependencies block:
    dependencies {
      compile 'com.google.android.gms:play-services-ads:7.5.0'
    }

    with this one:

    dependencies {
      compile 'net.vplay.plugins:plugin-admob:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following lines:
      <meta-data
          android:name="com.google.android.gms.version"
          android:value="@integer/google_play_services_version"/>
      <activity
          android:name="com.google.android.gms.ads.AdActivity"
          android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
          android:theme="@android:style/Theme.Translucent"/>

    Note: If you have changed the permissions by hand you can also remove the following two lines:

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

Chartboost Plugin

iOS

  1. Replace the following lines of code int your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -framework Chartboost
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += chartboost
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Replace the following line from the dependencies block:
    dependencies {
      compile 'com.google.android.gms:play-services-ads:7.5.0'
    }

    with this one:

    dependencies {
      compile 'net.vplay.plugins:plugin-chartboost:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Delete chartboost.jar from the android/libs sub-directory.
  4. Open your {AndroidManifest.xml file and remove the following lines if you have changed the permissions by hand:
    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>

Facebook Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -framework FacebookSDK
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += facebook
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Replace the following line from the dependencies block:
    dependencies {
      compile 'com.facebook.android:facebook-android-sdk:3.20.0'
    }

    with this one:

    dependencies {
      compile 'net.vplay.plugins:plugin-facebook:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following lines:
     <activity android:name="com.facebook.LoginActivity" />
     <activity android:name="net.vplay.plugins.facebook.FriendPickerActivity" />

    Note: If you have changed the permissions by hand you can also remove the following line:

    <uses-permission android:name="android.permission.INTERNET" />

Flurry Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -lFlurry
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += flurry
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Replace the following lines from the dependencies block:
    dependencies {
      compile 'com.google.android.gms:play-services:7.5.0'
      compile 'com.android.support:support-v4:22.0.0'
      compile 'com.flurry.android:analytics:6.2.0'
    }

    with this one:

    dependencies {
      compile 'net.vplay.plugins:plugin-flurry:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following lines if you have changed the permissions by hand:
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

Google Analytics Plugin

No changes needed.

HockeyApp Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -framework HockeySDK
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += hockeyapp
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Add the following line from the dependencies block:
    dependencies {
      compile 'net.vplay.plugins:plugin-hockeyapp:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following line:
    <activity android:name="net.hockeyapp.android.UpdateActivity" />

    Note: If you have changed the permissions by hand you can also remove the following two lines:

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

Notification Plugin

iOS

No further steps to do.

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Add the following line from the dependencies block:
    dependencies {
      compile 'net.vplay.plugins:plugin-notification:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following lines:
    <receiver android:name="net.vplay.plugins.notification.NotificationManagerItem$Receiver">
      <intent-filter>
        <action android:name="net.vplay.plugins.notification.BROADCAST"/>
      </intent-filter>
    </receiver>

Parse Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -framework Bolts
        LIBS += -framework Parse
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += parse
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Replace the following line from the dependencies block:
    dependencies {
      compile 'com.parse:parse-android:1.13.0'
    }

    with this one:

    dependencies {
      compile 'net.vplay.plugins:plugin-parse:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Open your {AndroidManifest.xml file and remove the following lines:
    <service android:name="com.parse.PushService" />
    
    <receiver android:name="net.vplay.plugins.parse.ParseItem$Receiver"
        android:exported="false">
      <intent-filter>
        <action android:name="com.parse.push.intent.RECEIVE" />
        <action android:name="com.parse.push.intent.DELETE" />
        <action android:name="com.parse.push.intent.OPEN" />
        </intent-filter>
    </receiver>
    
    <receiver android:name="com.parse.GcmBroadcastReceiver"
        android:permission="com.google.android.c2dm.permission.SEND">
      <intent-filter>
        <action android:name="com.google.android.c2dm.intent.RECEIVE" />
        <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
    
        <!--
          IMPORTANT: Change "com.parse.starter" to match your app's package name.
        -->
        <category android:name="com.parse.starter" />
      </intent-filter>
    </receiver>
    
  4. If you're using the background download feature remove the following line:
    <service android:name="net.vplay.plugins.parse.ParseDownloadService" />
  5. Remove the following permission lines:
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="android.permission.VIBRATE" />
    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
    <uses-permission android:name="android.permission.GET_ACCOUNTS" />
    
    <!--
      IMPORTANT: Change "com.parse.starter.permission.C2D_MESSAGE" in the lines below
      to match your app's package name + ".permission.C2D_MESSAGE".
    -->
    <permission android:protectionLevel="signature"
        android:name="com.parse.starter.permission.C2D_MESSAGE" />
    <uses-permission android:name="com.parse.starter.permission.C2D_MESSAGE" />
    

Soomla Plugin

iOS

  1. Replace the following lines of code in your .pro file:
      ...
      ios {
        # AdMob framework
        LIBS += -F$$PWD/ios
        LIBS += -lSoomlaiOSStore -lSoomlaiOSCore
        ...
      }
      ...

    with

      ...
      ios {
        VPLAY_PLUGINS += soomla
      }
      ...

Android

  1. Open your build.gradle file and add the following maven line within the allprojects block, so that it looks like this:
    ...
    allprojects {
        repositories {
            jcenter()
            maven { url 'https://sdk.v-play.net/maven/' }
        }
    }
    ...
  2. Add the following line to the dependencies block:
    dependencies {
      compile 'net.vplay.plugins:plugin-soomla:2.+'
    }

    Note: Make sure that your project uses the Gradle Build System like described here.

  3. Delete SoomlaAndroidCore.jar, AndroidStore.jar, square-otto-x.x.x.jar, AndroidStoreGooglePlay.jar, in-app-purchasing-2.0.1.jar, AndroidStoreAmazon.jar from the android/libs sub-directory.
  4. Open your {AndroidManifest.xml file and remove the following line:
    <!-- Google Play -->
    <activity android:name="com.soomla.store.billing.google.GooglePlayIabService$IabActivity"
              android:theme="@android:style/Theme.Translucent.NoTitleBar"/>
    <!-- Amazon -->
    <receiver android:name = "com.amazon.inapp.purchasing.ResponseReceiver" >
      <intent-filter>
        <action android:name = "com.amazon.inapp.purchasing.NOTIFY"
                android:permission = "com.amazon.inapp.purchasing.Permission.NOTIFY" />
      </intent-filter>
    </receiver>

    Note: If you have changed the permissions by hand you can also remove the following two lines:

    <uses-permission android:name="com.android.vending.BILLING" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
  5. Make sure that you keep the line of the selected billing service within the <application> element, either
    <meta-data android:name="billing.service" android:value="google.GooglePlayIabService" />

    for Google Play, or

    <meta-data android:name="billing.service" android:value="amazon.AmazonIabService" />

    for Amazon.

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Game Development
Cross-Platform, Any Resolution

Use one IDE to deploy to all supported platforms, including iOS and Android, from a single code base.

Support all screen resolutions, aspect ratios and sizes with auto-adapting UI elements, smart scene scaling and memory efficient asset selection.

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V-Play ranked #1 at research2guidance cross-platform tool benchmarking 2014 by 2188 developers comparing 40 leading tools.

Multiplayer

V-Play Multiplayer supports both real-time and turn-based gameplay, so you can use it to make many different types of cross-platform multiplayer games. It's perfect for making player-vs-player games like 'Words with Friends' or games for a large amount of players, such as 'Clash of Clans'.

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Highscores & Achievements

The V-Play Game Network is a cross-platform gaming service that allows players around the world to compare game highscores and achievements. Players can also challenge each other across multiple platforms and share their progress on Facebook.

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QML & JavaScript

Qt Meta Language is a highly intuitive reactive language, which is super easy to learn, yet it's extremely powerful and flexible. Mix it with JavaScript to create awesome stuff, with just a few lines of code.

import QtQuick 2.0
import VPlay 2.0

GameWindow {
  Scene {
    
    SimpleButton {
      anchors.centerIn: parent
      text: "Press Me"
      onClicked: {
        console.debug("Wow you pressed me!")
      }
    }
  }
}

Learn More

Monetize & Analyze

With V-Play, you can use many 3rd party services for ads, in-app purchases, analytics and more, with just a few lines of code. All of these plugins work cross-platform, which allows you to maintain a single code base.

Learn More

Level Editor

The LevelEditor can be used during development to create and modify levels for your game, which you can then bundle in your final publishing build. Additionally, you can also integrate the in-game level editor to your published game and let your gamers create new levels.

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Card Game like UNO, Hearthstone or Poker

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/OneCard/OneCard.pro

Match-3 like Candy Crush Saga

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/JuicySquash/JuicySquash.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/JuicySquashAdvanced/JuicySquashAdvanced.pro

Puzzle like 2048 or Threes!

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/2048/2048.pro

Casino like Big Win Slots

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/FlaskOfRum/FlaskOfRum.pro

Side Scroller like Jetpack Joyride or Flappy Bird

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/FlappyBird/FlappyBird.pro

Tower Defense like Castle Defense or Bloons TD

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/Squaby/Squaby.pro

Falldown & Jump like Doodle Jump or Mega Jump

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/ChickenOutbreak/ChickenOutbreak.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/ChickenOutbreak2/ChickenOutbreak2.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/DoodleJump/DoodleJump.pro

Platformer like Super Mario or Lep's World

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/Platformer/Platformer.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/PlatformerWithLevelEditor/PlatformerWithLevelEditor.pro

Action like Angry Birds, Fruit Ninja, Cut the Rope

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/StackTheBoxWithCommunityEditor/StackTheBoxWithCommunityEditor.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/BalloonPop/BalloonPop.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/CarChallenge/CarChallenge.pro

Arcade like Arkanoid or Space Invaders

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/demos/ZombieBreak/ZombieBreak.pro

Community like Super Mario Maker or Minecraft

We got a demo game for you!

The V-Play SDK includes an open-source demo for this game genre. You can use its source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/examples/Squaby/Squaby.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/StackTheBoxWithCommunityEditor/StackTheBoxWithCommunityEditor.pro

<Path to V-PlaySDK>/Examples/V-Play/demos/PlatformerWithLevelEditor/PlatformerWithLevelEditor.pro

Any other Idea? let us know how we can help you

You are looking for another demo?

The V-Play SDK includes many open-source demos for different game genres. You can use their source code and build your game in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

If you do not find your game genre in this list and wonder if V-Play is the right choice, just contact us, we are happy to help!

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App Development
Better Apps, Less Effort

Develop feature-rich, cross-platform mobile apps from a single code base.

V-Play apps look, feel and perform exactly like native iOS, Android and Desktop apps. With less code & much faster development time.

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V-Play ranked #1 at research2guidance cross-platform tool benchmarking 2014 by 2188 developers comparing 40 leading tools.

Save Time, Code & Money

Save up to 90% source code with V-Play, compared to frameworks like Xamarin, Titanium, React Native and others.

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QML & JavaScript

Qt Meta Language is a highly intuitive reactive language, which is super easy to learn, yet it's extremely powerful and flexible. Mix it with JavaScript to create awesome stuff, with just a few lines of code. QML also allows you to easily create smooth and complex animations.

import QtQuick 2.0
import VPlayApps 2.0

App {
  Page {
    
    AppButton {
      anchors.centerIn: parent
      text: "Press Me"
      onClicked: {
        console.debug("Wow you pressed me!")
      }
    }
  }
}

Learn More

Monetize & Analyze

With V-Play, you can use many 3rd party services for ads, in-app purchases, analytics and more, with just a few lines of code. All of these plugins work cross-platform, which allows you to maintain a single code base.

Learn More

Native Sensors & More

V-Play Apps harness the power of Qt, the leading cross-platform development framework used by over 1,000,000 developers.

This gives your access to native device features like sensors, camera, file system as well as multimedia, networking, localization and much more.

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Responsive Design

V-Play has built in responsive design capabilities, you can target phones and tablets with the same source code.

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Highly Extensible

You have existing JavaScript, C++ or native code? You want to add any 3rd party SDK that we do not offer already?

No worries, you can add any JS, C++, Java or Objective-C code to your project.

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Component Showcase App shows the most important V-Play features and components

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/showcase/Showcase.pro

Qt World Summit Conference App a full-featured conference management app made by V-Play

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/qtws2016/QtWS2016.pro

Twitter App how to build layouts like in the official Twitter app for iOS and Android

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/twitter/Twitter.pro

Maps App displays free bikes or boxes at bike stations for Vienna's bike sharing service Citybike Wien

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/maps/Maps.pro

Messaging App demonstrates how to create the UI of a Facebook Messenger like app

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/messaging/Messaging.pro

Weather App how to include powerful animations into your user interface

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/waether/Weather.pro

Any other Idea? let us know how we can help you

You are looking for another app demo?

The V-Play SDK includes many open-source demos for different app types. You can use their source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play..

If you do not find your app type in this list and wonder if V-Play is the right choice, just contact us, we are happy to help!

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