Flurry Plugin

Integrate with Flurry to get insights into your app's usage.

Track Sessions & Events

Session and event tracking data gives you valuable insights on how often users open your app, how long they use it and how often they return (retention).

Analyze Your Audience

Get insights into your app's audience with Flurry's demographic and technical data. This includes information about the mobile phone and OS version used or from which countries your users come from.


The Flurry plugin provides functions for getting insights into your app's usage for iOS & Android. The Flurry plugin implements the following features:

  • Sessions: Allows common tracking of your application usage (new users, active users and their time spent in your game, user retention, ...).
  • Events: Allows tracking of specific user events. E.g. if a user has purchased an item or reached a certain level within a game.
  • Audience: Allows specifying user data such as sex and age, and provides information about the geography of your players.

Use Cases


Session data is gathered automatically by just inserting the Flurry plugin into your app and contains information how often users use your app and how long they use it, or how often they return (retention).


In addition to session data, you can define custom Events to track the actions your users make in your app. This is useful for tracking how users actually use your app, to optimize conversion and to segment your users depending on their behavior in the app.


Demographics and technical details about your Audience are also analyzed automatically. This includes information about the mobile phone and OS version used, and from which countries your users come from. Other audience information like user age and gender can additionally be set within the plugins, which allows an even deeper analysis of your user base.

Example Usage

To see an integration example of the Flurry Plugin have a look at the V-Play Plugin Demo app.

The Flurry item can be used like any other QML item. Here is a simple example of how to integrate the plugin in your existing app and track an event named "App Started" after the plugin gets loaded:

 import VPlayPlugins 1.0

 Flurry {
   id: flurry

   // From Flurry Dashboard
   apiKey: "<flurry-api-key>"

   Component.onComplete: {
     flurry.logEvent("App started");

Please also have a look at our plugin example project on GitHub: https://github.com/V-Play/PluginDemo

Available QML Items


Item provides functions for getting insights into your app's usage


To use the Flurry plugin you need to add the platform-specific native libraries to your project, described here:

Flurry Account

Set up a Flurry user account at http://www.flurry.com/sign-up or login to your existing account. Then open your Flurry dashboard (https://dev.flurry.com/home.do) and add a new application. You can either use the same apiKey for all platforms or create an apiKey for each platform. We suggest to use the same key, because then you can easier see possible differences on these platforms regarding app downloads and user behavior.

Note: It usually takes about 24 hours from sending the data from the game until the analytics data is available online.

iOS Integration Steps

  1. Download our PluginDemo from https://github.com/v-play/PluginDemo/archive/master.zip and unzip it.
  2. Copy libFlurry.a from the ios subfolder to a sub-folder called ios within your project directory.
  3. Add the following lines of code to your .pro file:
     ios {
       VPLAY_PLUGINS += flurry

Android Integration Steps

  1. Open your build.gradle file and add the following lines to the dependencies block:
     dependencies {
       compile 'net.vplay.plugins:plugin-flurry:2.+'

    Note: If you did not create your project from any of our latest wizards, make sure that your project uses the Gradle Build System like described here.

Used Flurry SDK Versions

iOS 7.8.2
Android 6.7.0

Note: Other Flurry SDK versions higher than the stated ones might also be working but are not actively tested as of now.

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