2015-Blog-Highlights

The Best Bits of the V-Play Blog 2015

By Michael

It’s been a great year for the V-Play blog and we look forward to bringing you even more posts in 2016. As the year draws to a close, take a look back at the best bits of the V-Play blog for 2015. Check out the most helpful posts of the year and get all the resources and tips you need to develop a successful game or app.

Resources

If you’ve been a regular reader this year, you’ll have taken advantage of the free resources that have been featured in the V-Play Blog. You can find free graphics, sounds, fonts, and app icons on the V-Play blog and use them in your app or game. Make sure to check them out if you’re on the search for free stuff.

Tips

When it comes to launching an app or game, there are a number of areas you need to consider in order to make sure it’s a success. Whether you’re putting together a user acquisition strategy or want to know the best way to optimize your app store page, you’ll find tips on making your app or game a success with posts like these:

Guest Posts

Besides the tips and resources, we’ve also had some great guest posts from V-Play users about how they created their own mobile games. In January, Jan from Germany was nice enough to tell us how he developed Frogabee with V-Play instead of Unity, Unreal or Ogre.

During the summer, we also had Mathias Sundholm tell us how he and his team set out to develop the best memory game possible. He broke down the entire development process and shared his insight into the correct process for making a game.

Maya-logo-V-Play

We also had Martin Gregory from Australia tell us how he developed Leap, a retro platformer, in just a couple of weeks. You can look forward to more guest posts in 2016 as well!

This Week in Mobile Development!

This year also saw the launch of a new feature on the V-Play blog, This Week in Mobile Development! These posts go out every Friday and summarize all of the biggest mobile development stories and blog posts from the week. You can also subscribe to have the post sent to your inbox. It’s the best way to stay up-to-date on all the goings on from the world of mobile development.

Announcements

Throughout the year, the V-Play Blog has been the first place to announce all of the major updates to the V-Play Game Engine and the release of V-Play Apps.

apps-overview

At the start of the year, the V-Play Sample Launcher was released as a stand-alone desktop application that allows you to view, play and use all of the V-Play examples and tutorials. During the summer, it was announced that V-Play was now going to include 3D support. In October, multiplayer support was added to the V-Play Game Engine.

There were also a lot of announcements this year about new games being added to the V-Play Sample Launcher. All of the following games were added in 2015:

The announcement of new sharing features, a testing at runtime feature and our brand new online documentation were also made on the blog this year.

Events

The V-Play team were lucky enough to attend some of the biggest events of the year and made appearances at the Game Developers Conference in San Francisco, Gamescom in Cologne and the Qt World Summit in Berlin.

Qt-World-Summit-2015

The result of one of these trips was a great post about the best tech talks of the Qt World Summit. Check it out now and see the V-Play team and other Qt experts give their opinion on how to get the most out of QML and Qt.

Best of Luck for 2016!

Thanks for checking out the V-Play Blog in 2015! Make sure to check back again soon as we’ll have even more resources, tips and special features in the new year. If you enjoyed reading, then share this post with your friends and colleagues using the buttons below!

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