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V-Play 2.6 Release: Multiplayer, V-Play Apps, TexturePacker, RUBE

By Michael

V-Play 2.6.0 adds multiplayer support, many more V-Play Apps components for creating mobile apps, a new sample game like Doodle Jump and support for RUBE & TexturePacker! Don’t miss this huge release:

Update Now!

V-Play Adds Multiplayer Support

Multiplayer was one of the most demanded additions to V-Play. So we’re super happy to announce we have a first beta version available now!

This is what you can do with the V-Play Multiplayer components:

  • Add multiplayer support to your games within 10 minutes and less than 100 lines of code.
  • You can create both real-time and turn-based multiplayer games.
  • Matchmaking: Play against your friends or the best matching players based on an ELO ranking system.
  • In-Game Chat.
  • Push Notifications about game invitations, new messages or when it’s your turn.
  • Support for ALL major platforms: Windows, Mac, Linux, iOS, Android and Windows Phone.

To start now using the V-Play multiplayer functionality in your game, simply request access here:

Request Multiplayer Beta Access

V-Play Apps: Create Native Mobile Apps

In this update you get many new components to create mobile apps with native user experience and native look & feel, from just a single code base.

So with the same skill set you have used for creating games, you can now also build mobile apps! Here is an example how to create a mobile app with V-Play:

import VPlayApps 1.0

App {
  Page {
    AppText { text: "Hello World" }
  }
}

To explore the new mobile app examples, there is also a new V-Play Showcase App available. It contains apps that behave like the native apps Facebook Messenger, Twitter or a mobile weather app. As with all V-Play samples, you get the full source code for these apps and use it in your own projects!

The Showcase App is also available in the iOS App Store and Google Play Store.

Download the Showcase App Now

To start developing, the V-Play Apps Documentation is your friend. It is now also integrated within Qt Creator and the V-Play SDK.

Make your Own Badland Game with RUBE & V-Play

Do you also love playing Badland and similar side scroller games?

With V-Play 2.6, you can now create Badland games and side scrollers easily! Just use the R.U.B.E. editor (RUBE stands for Really Useful Box2D Editor) and import your RUBE level and physics objects with a single function call.

We’ve also created a new sample game and a tutorial How to Make A Side Scroller Game with RUBE and V-Play.

Increase Animation Performance with TexturePacker

If you’re using sprite animations in your game, you’ll love this new feature: With TexturePacker you get

  • 1.5 – 2x better runtime performance
  • 30% less memory needed

See this tutorial how to improve sprite performance and save memory with TexturePacker.

Further V-Play 2.6.0 Additions

There’s even more in this update!

Box2D got updated to the latest version and we improved the API of the physics components. Most notably, the dimension for forces and sizes changed to pixels instead of meters as this is more natural and easier to understand. If you have a game using physics, make sure to read the Upgrade Guide for Physics in V-Play 2.6.

There is also a new video component that supports an alpha channel. See the AlphaVideo documentation for more details and when to use this component.

New Game & Tutorial: How to Create a Doodle Jump Game

There is a new tutorial available: How to create a Doodle Jump Game. It explains step-by-step how to make a jumping game like Doodle Jump. You also learn how to add leaderboards to your game and how to add mobile ad and analytics services.

Update Now

Play and test the new games by following these steps:
Step 1

Open the V-Play SDK Maintenance Tool in your V-Play SDK directory. Choose “Updates components” and finish the update process to get V-Play 2.6 as described in the update guide.

If you haven’t installed V-Play yet, you can do so now with the latest installer from here.

Step 2

The V-Play Sample Launcher allows you to quickly test and run all the open-source examples and demo games that come with the V-Play SDK, from a single desktop application.

After installing the V-Play SDK, you can start the V-Play Sample Launcher from /Examples/V-Play/sampleLauncher.

Now just select one of the new demos, and you can explore & copy the source code right from the Sample Launcher!

 

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