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OverviewV-Play 1 Support › StackTheBoxWithEditor ItemEditor exception

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  • #5012

    Martin

    Hey,

    we are quite excited about the addition of the level editor component and are currently trying to adapt it for our game. I would just like to point out that there seems to be an issue with the item editor when running StackTheBoxWithEditor, see output below (Ubuntu 12.04 32).

    Cheers, Martin

     

    EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_14
    EntityBase: entityDestroyed received, setting visible to false
    destroy item in AbstractCCNodeManager: QObject(0xa59adc8) , nodeMgr: CCSpriteManager(0x9b16f08)
    destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xa8aa698, name = "box_14") , nodeMgr: CCNodeManager(0x9b16b88)
    [ItemEditor] ERROR: Remove binding was not successfull!
    [ItemEditor] ERROR: Remove binding was not successfull!
    [ItemEditor] ERROR: Remove binding was not successfull!
    EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_15
    EntityBase: entityDestroyed received, setting visible to false
    destroy item in AbstractCCNodeManager: QObject(0xa9cac38) , nodeMgr: CCSpriteManager(0x9b16f08)
    destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xa9bf8e8, name = "box_15") , nodeMgr: CCNodeManager(0x9b16b88)
    [ItemEditor] ERROR: Remove binding was not successfull!
    [ItemEditor] ERROR: Remove binding was not successfull!
    [ItemEditor] ERROR: Remove binding was not successfull!
    EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_16
    EntityBase: entityDestroyed received, setting visible to false
    destroy item in AbstractCCNodeManager: QObject(0xa971cd0) , nodeMgr: CCSpriteManager(0x9b16f08)
    destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xaa155b8, name = "box_16") , nodeMgr: CCNodeManager(0x9b16b88)
    [ItemEditor] ERROR: Remove binding was not successfull!

     

    #5031

    Alex
    V-Play Team

    Hi,

    great you like the level editor component and thank you for the hint!

    We already reproduced the error and there should not be a functional problem with the level editor in this case. Our next daily build will include the fix for this issue.

     

    Is there any other unwanted behavior when running the demo game, beside the ERROR in the output?

    Did the error produce any problem with property bindings of your entities within the level editor in your game adaption?

     

    Best Regards,

    Alexander

    #5039

    Martin
    Cocos2DWrapper: keyPressed for 257 
    cocos2d: cocos2d-1.0.1-x-0.12.0cocos2d: GL_VENDOR:     ATI Technologies Inc.cocos2d: GL_RENDERER:   ATI Radeon HD 3870cocos2d: GL_VERSION:    3.3.11627 Compatibility Profile Contextcocos2d: GL_MAX_TEXTURE_SIZE: 8192cocos2d: GL_MAX_MODELVIEW_STACK_DEPTH: 32cocos2d: GL supports PVRTC: NOcocos2d: GL supports BGRA8888 textures: NOcocos2d: GL supports NPOT textures: NOcocos2d: GL supports discard_framebuffer: NOcocos2d: compiled with NPOT support: NOcocos2d: compiled with VBO support in TextureAtlas : NOEngineScene: onExit() calledflickabletest: fccache.c:507: FcCacheFini: Assertion `fcCacheChains[i] == ((void *)0)' failed.
    The program has unexpectedly finished.

    Thanx. I also always get the above exception when exiting applications. It does not seem to have any adverse effects, though.

    Btw, have you added a new template according to the multiple scenes tutorial yet? It does not appear in my v-play path.

    Best, Martin

    #5091

    Alex
    V-Play Team

    We will add the templates to our next stable release, version 1.4.

     

    Cheers, Alex

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