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OverviewV-Play 1 Support › Mirror Sprite at runtime

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  • #5945

    Christian
    V-Play Team

    Is it possible to mirror a sprite (SpriteSequenceFromFile) at runtime?

    I tried using transform: Scale, it works when statically scaling the x value by -1, but when it changes at runtime, it doesn’t work anymore.
    Here’s what I tried:

    SpriteSequenceFromFile {
    filename: "../img/man_running-sd.json"
    Sprite {
    name: "running"
    frameNames: ["running0.png","running1.png", "running2.png", "running3.png","running4.png","running5.png","running6.png","running7.png","running8.png",]
    frameRate: 20
    }
    transform: Scale {xScale: walkDirection ? 1 : -1; origin.x: width / 2}
    anchors.fill: parent
    }

    Can this be achieved somehow or is it not a good idea to transform sprites at runtime?

    Cheers, Chrisu

    #5949

    Alex
    V-Play Team

    Hi Chrisu,

    are you running an old version of the SDK? The latest is 1.5.1 for pro users and 1.5 for free users. Please update your SDK to have all recent bugfixes.

    To mirror the sprite at runtime you can use the mirrorX property of the Sprite component like this:

    SpriteSequenceFromFile {
      filename: "../img/man_running-sd.json"
      Sprite {
        name: "running"
        frameNames: ["running0.png","running1.png", "running2.png", "running3.png","running4.png","running5.png","running6.png","running7.png","running8.png",]
        frameRate: 20
        mirrorX: !ownerOfThisProperty.walkDirection
      }
    }

    Cheers,
    Alex

     

    #5950

    Christian
    V-Play Team

    Ah thanks Alex – it’s working!

    For some reason I couldn’t find the mirrorX property in the auto suggestion list.

     

    Thanks for the help!

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