Forums

OverviewV-Play 1 Support › Changing collider size

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #6315

    Heini

    Hi,

    i am using something like this as the ground of my game:

     EntityBase {
       entityType: "ground"
      anchors.left: parent.left
      anchors.right: parent.right
    
    
       Rectangle {
         id: rectangle
         color: "blue"
         anchors.fill: parent
       }
    
       BoxCollider {
         anchors.fill: parent
         bodyType: Body.Static
       }

    The problem is, that when i load another level with its Width larger than the previous one, the collider does not scale with the ground-entity. Will changing the boxcolliders size be supported by any of the upcoming daily builds?

    Thanks

    Heini

     

    #6325

    Alex
    V-Play Team

    Hi Heini,

    this appears to be a Box2D specific issue. You can modify the size at runtime without limitations for Dynamic bodies, however this does obviously not work for Static bodies.

    Since you are only changing the size at level start, the best solution would probably be to create a new ground entity with the modified size every time you change the level.

    Does this work for your case?

    Cheers,
    Alex

Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support