With the new V-Play Update 2.2.0, you get access to a lot more functionality to create apps & games that work across multiple screens and screen densities. These changes are especially useful for apps created with V-Play, but you can also use some of the new functionality in your games!
This blog post explains the new features in detail: Supporting Multiple Screen Sizes & Screen Densities with Qt and V-Play
It also contains the often-requested slides of our Qt Developer Days 2014 presentation about “How to Develop with Qt for Multiple Screen Resolutions and Increase Your User Retention (of Cross-Platform Apps and Games)”.
The talk is about responsive design, adaptive layout and how to increase user retention, and was chosen by you – the Qt and V-Play community – for one of the few presentation slots at Qt Dev Days Europe – thank you a lot for that!
More Highlights of V-Play Update 2.2.0
You can now also enjoy a greatly improved Flappy Bird Tutorial, which explains the V-Play basics like sprites, content scaling and physics step-by-step with a lot of pictures. In just 800 lines of code and about an hour you can make your own Flappy Bird – try it here!
You can find the detailed changelog and instructions how to get the update below: