Update 2.2.0: Density Independence & Multi-Screen Support, New Flappy Bird Tutorial & Android Back Button Handling

By Christian

With the new V-Play Update 2.2.0, you get access to a lot more functionality to create apps & games that work across multiple screens and screen densities. These changes are especially useful for apps created with V-Play, but you can also use some of the new functionality in your games!

This blog post explains the new features in detail: Supporting Multiple Screen Sizes & Screen Densities with Qt and V-Play

It also contains the often-requested slides of our Qt Developer Days 2014 presentation about “How to Develop with Qt for Multiple Screen Resolutions and Increase Your User Retention (of Cross-Platform Apps and Games)”.

The talk is about responsive design, adaptive layout and how to increase user retention, and was chosen by you – the Qt and V-Play community – for one of the few presentation slots at Qt Dev Days Europe – thank you a lot for that!

More Highlights of V-Play Update 2.2.0

You can now also enjoy a greatly improved Flappy Bird Tutorial, which explains the V-Play basics like sprites, content scaling and physics step-by-step with a lot of pictures. In just 800 lines of code and about an hour you can make your own Flappy Bird – try it here!

To make back button handling on Android easier, we added a backButtonPressed signal to GameWindow. Also have a look at the new sections about Focus and Key Handling with multiple scenes.

You can find the detailed changelog and instructions how to get the update below:

Download V-Play Update Now

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