• 1_physicseditor

    Guest Post: How to Use PhysicsEditor Colliders with V-Play

    By Christian March 20, 2014

    Since the last guest post from Niklas Hösl, one of the creators of the ski jumping game HighJump 2014, we have received many requests asking how they imported the physics shapes into their game. So read on and download Niklas’ tool to add any physics polygons to your V-Play game. As you know from my last post, we needed to …

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