• Supporting iPhone 5

    By Alex October 17, 2012

    Back in 2008 when the iPhone 3G came along with the first iOS SDK (former known as iPhone SDK) iOS layout development was a straight-forward process. In comparison to Android iOS only supported one screen resolution (320×480) so you did not need to handle dynamic layout adaptions for different screens and layouts in code were therefore often made in absolute …

    continue reading

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support