• feature-vplay-qt-vs-html5

    Qt vs. HTML5 for Cross-Platform Apps

    By Christian October 30, 2014

    VisionMobile, one of the leading firms for programming related researches & surveys, just released an interesting article: Cross Platform Apps – Qt vs. HTML5. We’d like to add our thoughts about this article to help you choose the right framework for your project. Qt and V-Play We initially built V-Play to develop games with the power of Qt Quick. This …

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  • facebook-login-howto-small

    How to Benefit from Facebook Login & Qt

    By Christian June 11, 2014

    A lot of apps & games today integrate a user account for personalizing the experience within the app. This often requires a custom user management backend for registration and login functionality. But there is an alternative to that: You can integrate a Facebook login just in a couple of minutes with V-Play’s Facebook Qt Plugin. To get started as fast …

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  • facebook-integration

    Integrate Facebook Plugin for Login & Social Sharing Into Your V-Play 2 & Qt 5 Apps

    By Christian May 28, 2014

    After the recent launch of V-Play Qt 5 ad plugins for AdMob & Chartboost we’re happy to announce our brand-new Facebook plugin for V-Play 2 apps & games today! Integrating the Facebook plugin into your Qt 5-powered apps & games brings you a couple of benefits, which you can read here, on the V-Play Plugins Website:   Show Facebook Plugin …

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  • v-play-vpgn

    Increase Your Player Retention with New V-Play Game Network

    By Christian December 19, 2013

    Did you ask yourself how your game can be improved so more people are playing it, and how you can make them play longer? Leading analytics firm Distimo just announced its app store report for 2013 with stunning results: 92% of all revenues on iOS and even 98% on Google Play come from in-app purchases in F2P games! Major key …

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  • GDC Europe / gamescom Roundup

    By Alex August 17, 2012

    After a great stay in Cologne we are finally back in Vienna, therefore it’s time to wrap up the last couple of days. The Game Developers Conference kicked off on Monday at 10. We had some meetings and therefore weren’t able to attend all of the sessions. Luckily we could listen to Riccardo Zacconi from King.com. King.com developed the popular game Bubble …

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Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support