Today we are announcing a new V-Play update together with today’s Qt 5.3 release!
What’s in it for me, you ask? Just read on and find out…
V-Play Update 2.0.1
The new V-Play release is based on the latest Qt 5.3 update and shares all the benefits from this final Qt release. There have been many bug fixes in Qt 5.3 for iOS, Android and Desktop which improve development significantly.
On top of that, we ported the majority of the existing V-Play 1.x API over to V-Play 2!
The changelog says it all:
- Add VPlayGameNetwork support for cross-platform leaderbaords, achievements, challenges and cloud syncing in your game.
- Add support for V-Play Qt 5 Plugins which allow mobile cross-platform ads with the AdMob or Chartboost plugin. You can also use the native Facebook SDK with Qt 5 now which is a part of the new V-Play Qt Plugins.
- Add full resolution-independent sprite support with these components: AnimatedSpriteVPlay, SpriteSequenceVPlay, SpriteVPlay and MultiResolutionImage.
- Add BackgroundMusic and SoundEffectVPlay components for full audio support.
- Add support for NativeUtils with calls of NativeUtils::displayMessageBox() and NativeUtils::displayTextInput().
- Add support for changing resolutions at runtime with Ctrl (or Cmd on Mac) + 1-7 to test how your game will look like on different screens.
And we also ported our highly popular Flappy Bird Game to V-Play 2.0 (you can find a link to a step-by-step tutorial how to create a Flappy Bird game with V-Play there).
All these changes give you a super-solid framework to create cross-platform games with V-Play 2.0.1. And if you have an existing Qt 5 app or game and would just like to use some of the V-Play Game API or some of the V-Play Qt 5 Plugins, it’s ready now!
That’s super cool – but what is next?
With the next V-Play release, we will add full support for V-Play Level Editor to V-Play 2, which allows you to rapidly create levels for your game and your players to create user-generated content. If you are missing other V-Play 1 components for the next V-Play 2 update, just let us know in this support forum thread.
Even more, Windows Phone and Qt for Windows Runtime was added as Beta in the Qt 5.3 release. This means we will bring V-Play to this platform soon too!
Good times ahead right? And even better: all V-Play customers can update to the latest V-Play version and create fantastic Qt 5 based games now.