A mouse area that automatically adds a ripple effect on android devices. More...
|Import Statement:||import VPlayApps 1.0|
cancelOnMouseMove : bool
Whether the mouse area cancels all mouse events if the mouse was moved more than 100 dp while being pressed. The default is
centerAnimation : bool
Whether the fill animation should always start at the center of the ripple effect. The default is
Whether the ripple effect uses a circular background (e.g. for icons) or a rectangular one (e.g. for items in a list). If set to
true, the internal background rectangle is configured to show a default circle
shape based on the RippleMouseArea::radius. This property is initially set to
clickedDuration : int
Duration of the ripple animation in milliseconds when the item is clicked. The default value is
pressedDuration : int
Duration of the ripple animation in milliseconds when the item is pressed. The default value is based on the item size.
Allows to add a radius to the effect background. Can be used together with RippleMouseArea::circularBackground to create different shapes. If circularBackground is set to
false, the radius may be used to create a rounded rectangle. If set to
true, the radius specifies the radius
of the circle.
See also RippleMouseArea::circularBackground.
rippleEffectEnabled : bool
Whether the mouse area shows a ripple effect when pressed.
This QML property was introduced in V-Play 2.18.2.
Specifies the mouse touch point at which the ripple effect is displayed. If RippleMouseArea::circularBackground is set to
position of the current touch is used by default. Otherwise the effect is centered within the mouse area.
Voted #1 for: