V-Play Gaming Components Module Overview

This is a listing of all V-Play components.

Achievement

Reward your players with achievements for reaching certain goals in your game and to give them more incentive to keep playing your game

AlphaVideo

Component allows you to show videos with transparency

AnimatedSpriteVPlay

Plays a single sprite animation stored as a series of frames

BackgroundImage

Improves performance of background image rendering

BackgroundMusic

Element allows playing long-lasting and looping background sound in wav, mp3 or ogg file format

Box2D

Contains static properties of the Box2D physics engine

BoxCollider

Physics body with a rectangular shape

BuildEntityButton

A drag and drop button for placing game entities with the LevelEditor

ButtonVPlay

Wraps the QtQuick Controls Button and styles it with the StyleVPlay

CameraVPlay

Enables to follow an object, or be moved around freely

CircleCollider

Physics body with a round shape

ColliderBase

Base component for BoxCollider, CircleCollider and PolygonCollider. All physics colliders including BoxCollider, CircleCollider and PolygonCollider inherit from ColliderBase

DebugDraw

Draws a debug view of the physics components

EditableComponent

Allows you to edit selected properties of a specific target with an ItemEditor

EntityBase

Base class for custom game entities

EntityBaseDraggable

Base class for game entities that should be used with the LevelEditor

EntityManager

Manages all entities derived from the EntityBase component

GameNetworkUser

Represents a single user instance on V-Play Game Network

GameWindow

Default root V-Play Window containing all other components and Scenes

GameWindowApplicationWindow

Root V-Play ApplicationWindow containing all other components and Scenes

GameWindowItem

Root V-Play element usable with existing Qt 5 applications

ItemEditor

Allows to modify properties at runtime that were marked with the EditableComponent

ItemEditorStyle

Provides custom styling for the ItemEditor

JoystickControllerHUD

Element provides an input controller for a virtual joystick for moving entities, also called a virtual D-pad

LevelBase

Base class for custom QML levels that are loaded in a game with LevelLoader

LevelData

Data stored in a dynamically created level with LevelEditor available from LevelBase

LevelEditor

Allows to create, share & monetize user-generated levels with an in-game level editor

LevelLoader

Loads qml level files derived from LevelBase dynamically

LevelSelectionList

Displays a list of available levels from the LevelEditor

LevelStore

Allows to monetize user-generated levels with in-app purchases

LineItem

Can be used to display colored single and segmented lines

MultiResolutionImage

Changes the used image based on the display size to improve performance and memory usage

MultiplayerState

V-Play Multiplayer item handling the possible states of VPlayMultiplayer

MultiplayerUser

Represents a single V-Play Multiplayer user

NoRanking

Disables the ranking and can be used as a VPlayMultiplayer::rankingStrategy

NotificationBar

Base type for creating a notification bar to show incoming VPlayMultiplayer push notifications in-game

ParallaxItem

Allows to create parallax movement effects

ParallaxScrollingBackground

Allows to create an endlessly scrollable background, usable by SideScroller games for example

ParticleVPlay

Component allows visual effects like fire, explosions, smoke or rain

PathMovement

Interpolates an entity along a path and rotates it towards the target points

PhysicsWorld

Simulates a physics world and contains all physics bodies

PolygonCollider

Physics body with a polygonal shape set up with at least 3 vertices

PolygonItem

Allows to display polygonal primitives with color

Profile

A property group for getting profiling data about the current state and performance of the physics simulation

QMLItemName

Base class for custom game entities

Render3D

A 3D model with a texture and material to be rendered in a Scene3DVPlay

RubeBody

Represents a Box2D body as defined in the JSON file from the RUBE level editor

RubeFixtureCircle

Represents a Box2D Circle fixture as defined in the JSON file from the RUBE level editor

RubeFixturePolygon

Represents a Box2D Polygon fixture as defined in the JSON file from the RUBE level editor

RubeImage

Represents an image as defined in the JSON file from the RUBE level editor

RubeParser

Creates QML items based on the description of a JSON file exported by the RUBE level editor

Scene

Root element for a single game view

Scene3DVPlay

Root element for rendering 3D objects within a 2D GameWindow

ScrollViewVPlay

Wraps the QtQuick Controls ScrollView and styles it with the StyleVPlay

SimpleButton

Represents a basic rectangular button with a clicked handler that can be used during development

SimpleRanking

Defines a simple multiplayer ranking strategy. It is the default VPlayMultiplayer::rankingStrategy

SliderVPlay

Wraps the QtQuick Controls Slider and styles it with the StyleVPlay

SlotMachine

Component allows to easily implement a slot machine with multiple reels and rows. It also provides methods to spin or stop the slot machine and lets you access the visible items in each reel and row

SlotMachineModel

Allows to easily generate reels with randomly shuffled items for a SlotMachine

SlotMachineReel

Element describes a reel to be displayed within the SlotMachine component

SoundEffectVPlay

Element allows playing short-lasting and looping sound effects in wav file format

SpineSkeleton

The base type for all bone-based animations created with the Spine framework

SpriteSequenceVPlay

SpriteSequence contains a list of Sprite elements and allows switching between them with only one active at a time

SpriteVPlay

Sprite element defines a series of sprite frames within an image for a SpriteSequenceVPlay

Storage

Storage item provides a persistent and offline storage for arbitrary key-value pair data

StyleVPlay

Styles all Items which are derived from QtQuick Controls such as ButtonVPlay and SliderVPlay. If you want to change the style of the GUI elements, then you can create a CustomStyle and exchange the existing one. For small changes you can access the style directly and change the desired value

StyledButton

Has a gradient, radius and border and an optional flatStyle, ready to be published in games & apps

SwitchVPlay

Wraps the QtQuick Controls Switch and styles it with the StyleVPlay

TargetCamTransformHelper

Provides the position when rotating towards a direction usable for follow or target cameras

TextFieldVPlay

Wraps the QtQuick Controls TextField and styles it with the StyleVPlay

TexturePackerAnimatedSpriteVPlay

Component shows a single static sprite or an animated sprite like the AnimatedSpriteVPlay. It has an increased performance thanks to its support for sprite sheets created with TexturePacker

TexturePackerSpriteSequenceVPlay

Contains a list of TexturePackerSpriteVPlay elements and allows switching between them with only one active at a time. It has an increased performance thanks to its support for sprite sheets created with TexturePacker

TexturePackerSpriteVPlay

Element defines a series of sprite frames within an image for a TexturePackerSpriteSequenceVPlay. It has an increased performance thanks to its support for sprite sheets created with TexturePacker

TwoAxisController

Input controller with keyboard support for moving entities

Utils

Provides often-needed functionality like generating a random number between 2 values

VPlayGameNetwork

Root V-Play Game Network component for using leaderboards, achievements and challenges in your game

VPlayGameNetworkView

Default UI for VPlayGameNetwork leaderboards, achievements and player profile

VPlayMultiplayer

V-Play Game Network component to add multiplayer features to your game

VPlayMultiplayerView

Default UI for VPlayMultiplayer matchmaking, friend selection, chat and game invites

WebStorage

Item syncs key-value-data with the cloud across devices and platforms with the VPlayGameNetwork

World

Represents a Box2D physics world including bodies and joints

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