Square.qml Example File

examples/physics/box2d-examples/qml/prismatic/Square.qml
 import QtQuick 2.0
 import VPlay 2.0

 EntityBase {

   property alias body: collider.body

   // the 0/0 of the entity should be the center of the collider and image
   // this is required when a width & height are set to the entity! in that case, the rotation should be applied around the center (which is top-left, not the width/2,height/2 Item.Center which is the default value)
   transformOrigin: Item.TopLeft

   property alias color: rectangle.color

   property alias bodyType: collider.bodyType

   BoxCollider {
     id: collider
     sleepingAllowed: false
     density: 0.01
     friction: 1
     restitution: 0.3

   }
   Rectangle {
     id: rectangle
     anchors.fill: parent
     color: "green"
   }
 }

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