main.cpp Example File

 #include <VPApplication>
 #include <QApplication>
 #include <QQmlApplicationEngine>

 int main(int argc, char *argv[])

   QApplication app(argc, argv);

   VPApplication vplay;

   // QQmlApplicationEngine is the preferred way to start qml projects since Qt 5.2
   // if you have older projects using Qt App wizards from previous QtCreator versions than 3.1, please change them to QQmlApplicationEngine
   QQmlApplicationEngine engine;

   // use this during development
   // for PUBLISHING, use the entry point below

   // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
   // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
   // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
   // thus only use the above non-qrc approach, during development on desktop
   // also see the .pro file for more details
 //  vplay.setMainQmlFileName(QStringLiteral("qrc:/qml/SquabyMain.qml"));


   return app.exec();

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support