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OverviewV-Play 1 Support › What 2D/3D Graphics APIs/Libraries/Frameworks/Formats Does V-Play Support?

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  • #6118

    Steve

    Can you provide a list of the graphics APIs, libraries and formats and their corresponding versions that V-Play supports for 2D and 3D graphics by platform (i.e., Android, iOS, etc.)? For example, which OpenGL and OpenGL ES versions are supported? Does V-Play support vector graphics like SVG? Which JavaScript libraries and frameworks can be integrated in a mobile V-Play app?

    #6138

    Christian
    V-Play Team

    Hi Steve,

    as our current renderer is based on a modified version of cocos2d-x 1.0.1, it supports OpenGL ES 1.1. Svgs are not supported in the current V-Play version. With the next major V-Play version 2, SVG will be supported as well as OpenGL ES 2.0 thanks to the new Qt5-based renderer.

    You can use any JavaScript code that is working with QML, internally we have used parts of jQuery for example.

    Cheers, Chris

    #6139

    Steve

    Christian,It looks like you’re making great strides to develop and improve V-Play. It may be useful to have a separate forum for you and the V-Play user community to indicate what software has been successfully integrated with V-Play. For example, since jQuery uses a DOM, it would be of interest to know what parts of jQuery you’re using. I suspect that many of the node.js and some of the JavaScript libraries/frameworks probably don’t work with QML but I don’t know many specifics. Unfortunately for me, socket.io is one of them.

    Thanks.

    Steve

    #6140

    Christian
    V-Play Team

    Hi Steve,

    we have used some of the jQuery function implementations like extend(), as internal parts of the upcoming V-Play Game Network.

    Your suggestion for the separate forum sounds very good! You can start a new thread and I’ll mark it as sticky, so it is shown on top of the forum until we have enough posts in the thread to start an own subsection.

    Cheers, Chris

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