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OverviewV-Play 2 Support (Qt 5) › undefined symbols

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #13001

    Bas

    hi i get these errors during linking:

    i am not shure why i get these errors

     

    Undefined symbols for architecture arm64:

    “_OBJC_METACLASS_$_XCTestCase”, referenced from:

    _OBJC_METACLASS_$_QtTestLibWrapper in libQt5Test.a(qxctestlogger.o)

    _OBJC_METACLASS_$_QtTestLibTest in libQt5Test.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestDriver”, referenced from:

    objc-class-ref in libQt5Test.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestCase”, referenced from:

    _OBJC_CLASS_$_QtTestLibWrapper in libQt5Test.a(qxctestlogger.o)

    _OBJC_CLASS_$_QtTestLibTest in libQt5Test.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestSuite”, referenced from:

    objc-class-ref in libQt5Test.a(qxctestlogger.o)

    _OBJC_CLASS_$_QtTestLibTests in libQt5Test.a(qxctestlogger.o)

    “_OBJC_METACLASS_$_XCTestSuite”, referenced from:

    _OBJC_METACLASS_$_QtTestLibTests in libQt5Test.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestProbe”, referenced from:

    objc-class-ref in libQt5Test.a(qxctestlogger.o)

    ld: symbol(s) not found for architecture arm64

    #13002

    Günther
    V-Play Team

    Hi Bas!
    Which target kit are you building and on which OS?
    And does this also happen for a standard Qt Quick Application or only for V-Play projects? (You can create and build a Qt Quick App or Empty V-Play App with the Qt Creator file wizards).

    Best, Günther

    #13003

    Bas

    i am using 5.6 with v-play 2.8.1 and want to create a ios debug or release build

    and i get errors from the maintenance tool.

    i re install v-play.

    #13004

    Bas

    after reinstalling v-play i get same errors

     

    Undefined symbols for architecture x86_64:

    “_OBJC_CLASS_$_XCTestCase”, referenced from:

    _OBJC_CLASS_$_QtTestLibWrapper in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    _OBJC_CLASS_$_QtTestLibTest in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestDriver”, referenced from:

    objc-class-ref in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestProbe”, referenced from:

    objc-class-ref in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    “_OBJC_CLASS_$_XCTestSuite”, referenced from:

    objc-class-ref in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    _OBJC_CLASS_$_QtTestLibTests in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    “_OBJC_METACLASS_$_XCTestCase”, referenced from:

    _OBJC_METACLASS_$_QtTestLibWrapper in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    _OBJC_METACLASS_$_QtTestLibTest in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    “_OBJC_METACLASS_$_XCTestSuite”, referenced from:

    _OBJC_METACLASS_$_QtTestLibTests in libQt5Test_iphonesimulator_debug.a(qxctestlogger.o)

    ld: symbol(s) not found for architecture x86_64

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    ** BUILD FAILED **

    The following build commands failed:

    Ld Debug-iphonesimulator/PlusPuzzels.app/PlusPuzzels normal x86_64

    (1 failure)

    make: *** [xcodebuild-debug-iphonesimulator] Error 65

    07:52:46: The process “/usr/bin/make” exited with code 2.

    Error while building/deploying project PlusPuzzels (kit: iphonesimulator-clang Qt 5.6.0 for iOS)

    When executing step “Make”

    07:52:46: Elapsed time: 00:10.

    #13005

    Bas

    blank v-play project works, no errors.

    the project i try to compile is an older project, but never had any trouble, i am using google analytics an facebook plugin.

    #13006

    Bas

    what can i do rebuild project?

    projects should be backwards compatible right?

    • This reply was modified 1 year, 5 months ago by  zzzax.
    #13008

    Bas
    #13009

    Bas

    here is the complete linker output:

     

    Ld Debug-iphoneos/PlusPuzzels.app/PlusPuzzels normal arm64

        cd /Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release

        export IPHONEOS_DEPLOYMENT_TARGET=6.0

        export PATH=”/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin”

        /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk -L/Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release/Debug-iphoneos -L/Users/baslentfert/qtprojects/PlusPuzzels/ios/FacebookSDK -L/Users/baslentfert/V-PlaySDK/5.6/ios/lib -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/platforms -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk/System/Library/Frameworks -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtMultimedia -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/VPlayPlugins/googleanalytics -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/VPlayPlugins/facebook -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Controls -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Window.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Particles.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtGraphicalEffects/private -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Layouts -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQml/Models.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Extras -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Dialogs -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt/labs/folderlistmodel -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt/labs/settings -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Dialogs/Private -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtTest -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt3D/Core -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt3D/Render -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Scene3D -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/LocalStorage -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtLocation -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtPositioning -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/mediaservice -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/audio -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/playlistformats -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/imageformats -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/qmltooling -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/bearer -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/sqldrivers -F/Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release/Debug-iphoneos -F/Users/baslentfert/qtprojects/PlusPuzzels/ios/FacebookSDK -filelist /Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release/PlusPuzzels.build/Debug-iphoneos/PlusPuzzels.build/Objects-normal/arm64/PlusPuzzels.LinkFileList -miphoneos-version-min=6.0 -dead_strip -Xlinker -no_deduplicate -headerpad_max_install_names -stdlib=libc++ -u _qt_registerPlatformPlugin -Wl,-e,_qt_main_wrapper -lc++ -F/Users/baslentfert/qtprojects/PlusPuzzels/ios/FacebookSDK -L/Users/baslentfert/V-PlaySDK/5.6/ios/lib -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/platforms -framework UIKit -framework AssetsLibrary -framework MobileCoreServices -framework OpenGLES -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtMultimedia -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/VPlayPlugins/googleanalytics -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/VPlayPlugins/facebook -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Controls -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Window.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Particles.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtGraphicalEffects/private -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Layouts -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQml/Models.2 -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Extras -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Dialogs -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt/labs/folderlistmodel -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt/labs/settings -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Dialogs/Private -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtTest -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt3D/Core -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/Qt3D/Render -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/Scene3D -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtQuick/LocalStorage -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtLocation -L/Users/baslentfert/V-PlaySDK/5.6/ios/qml/QtPositioning -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/mediaservice -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/audio -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/playlistformats -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/imageformats -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/qmltooling -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/bearer -L/Users/baslentfert/V-PlaySDK/5.6/ios/plugins/sqldrivers -lz -lm -framework FacebookSDK -lVPlay -lqios_debug -framework Foundation -framework QuartzCore -framework CoreFoundation -framework CoreText -framework CoreGraphics -lQt5PlatformSupport_debug -lQt5DBus_debug -lqtfreetype_debug -framework Security -framework SystemConfiguration -lQt5WebSockets_debug -lqtquick2plugin_debug -ldeclarative_multimedia_debug -lQt5MultimediaQuick_p_debug -lqmlgoogleanalyticsplugin_debug -lGoogleAnalyticsPlugin_debug -lqmlfacebookplugin_debug -lFacebookPlugin_debug -lVPlayBasePlugin_debug -lqtquickcontrolsplugin_debug -lwindowplugin_debug -lparticlesplugin_debug -lQt5QuickParticles_debug -lqtgraphicaleffectsprivate_debug -lqquicklayoutsplugin_debug -lmodelsplugin_debug -lqtquickextrasplugin_debug -ldialogplugin_debug -lqmlfolderlistmodelplugin_debug -lqmlsettingsplugin_debug -ldialogsprivateplugin_debug -lqmltestplugin_debug -lQt5QuickTest_debug -lQt5Test_debug -lquick3dcoreplugin_debug -lquick3drenderplugin_debug -lQt53DQuickRender_debug -lQt53DQuick_debug -lqtquickscene3dplugin_debug -lQt53DInput_debug -lQt53DRender_debug -lQt53DCore_debug -lQt5OpenGLExtensions_debug -lQt5Concurrent_debug -lqmllocalstorageplugin_debug -ldeclarative_location_debug -lQt5Location_debug -lpoly2tri_debug -ldeclarative_positioning_debug -lQt5Positioning_debug -lqavfcamera_debug -framework AudioToolbox -framework CoreAudio -framework AVFoundation -framework CoreMedia -framework CoreVideo -lqavfmediaplayer_debug -lQt5MultimediaWidgets_debug -lQt5OpenGL_debug -lQt5Widgets_debug -lqtmedia_audioengine_debug -lqtaudio_coreaudio_debug -lqtmultimedia_m3u_debug -lQt5Multimedia_debug -lqdds_debug -lqicns_debug -lqico_debug -lqtga_debug -lqtiff_debug -lqwbmp_debug -lqwebp_debug -lqmldbg_debugger_debug -lqmldbg_inspector_debug -lQt5Quick_debug -lqmldbg_local_debug -lqmldbg_native_debug -lQt5Gui_debug -lqtharfbuzzng_debug -lqmldbg_profiler_debug -lqmldbg_server_debug -lqmldbg_tcp_debug -lQt5Qml_debug -lqgenericbearer_debug -lQt5Network_debug -lqsqlite_debug -lQt5Sql_debug -lQt5Core_debug -lqtpcre_debug -Xlinker -dependency_info -Xlinker /Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release/PlusPuzzels.build/Debug-iphoneos/PlusPuzzels.build/Objects-normal/arm64/PlusPuzzels_dependency_info.dat -o /Users/baslentfert/qtprojects/build-PlusPuzzels-iphoneos_clang_Qt_5_6_0_for_iOS-Release/Debug-iphoneos/PlusPuzzels.app/PlusPuzzels

    Undefined symbols for architecture arm64:

      “_OBJC_METACLASS_$_XCTestCase”, referenced from:

          _OBJC_METACLASS_$_QtTestLibWrapper in libQt5Test_debug.a(qxctestlogger.o)

          _OBJC_METACLASS_$_QtTestLibTest in libQt5Test_debug.a(qxctestlogger.o)

      “_OBJC_CLASS_$_XCTestDriver”, referenced from:

          objc-class-ref in libQt5Test_debug.a(qxctestlogger.o)

      “_OBJC_CLASS_$_XCTestCase”, referenced from:

          _OBJC_CLASS_$_QtTestLibWrapper in libQt5Test_debug.a(qxctestlogger.o)

          _OBJC_CLASS_$_QtTestLibTest in libQt5Test_debug.a(qxctestlogger.o)

      “_OBJC_CLASS_$_XCTestSuite”, referenced from:

          objc-class-ref in libQt5Test_debug.a(qxctestlogger.o)

          _OBJC_CLASS_$_QtTestLibTests in libQt5Test_debug.a(qxctestlogger.o)

      “_OBJC_METACLASS_$_XCTestSuite”, referenced from:

          _OBJC_METACLASS_$_QtTestLibTests in libQt5Test_debug.a(qxctestlogger.o)

      “_OBJC_CLASS_$_XCTestProbe”, referenced from:

          objc-class-ref in libQt5Test_debug.a(qxctestlogger.o)

    ld: symbol(s) not found for architecture arm64

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    #13010

    Günther
    V-Play Team

    Thanks for testing and your research!
    We will also have a look into the issue and check if everything is correct with our current Plugin libraries.

    We’ll get back to you once we know more,

    Best, Günther

    #13011

    Bas
    #13014

    Bas

    can i somehow roll back to a previous version of v-play to test if i get the same errors?

    #13030

    Bas

    i think it is in google analytics plugin, in a small test project i added ga and got same results

    without ga it worked fine

    #13034

    Günther
    V-Play Team

    Hi Bas!

    I just ran a few tests: everything seems to be ok with the plugins from our side.
    It’s also strange that the Google Analytics plugin causes the issue, as it is very easy to integrate (there are no additional libraries to add that may cause troubles).

    Do you still have errors with the MaintenanceTool after re-installing?
    Please also make sure that the plugins are re-installed too (add plugin repository to maintenance tool and check plugin components) and that xCode is up-to-date. You can also have a look in the <install-dir>/5.6/ios/lib directory if the libGoogleAnalyticsPlugin files are present.

    If everything is set up correctly it should work, one thing left to try is too make sure to get a fresh and clean build:
    – Delete the build directory (see the Qt Creator “Projects” tab for the configuration)
    – In Qt Creator, right-click the project and select “Clean”, then right-click and select “Run qmake”.
    – Delete the previously installed version of the app from the device/simulator
    – Try to build and run the project again.

    Best,
    Günther

    #13035

    Bas

    ok i created a new project with just the plugins i needed and it works fine.

    do i have to create a new license file for my application when i upgraded to latest v-play sdk?

    #13036

    Günther
    V-Play Team

    I guess you mean the licenseKey (not file)?

    It is not required to create a new license key when V-Play is updated, a new license key is only necessary if:
    – You change the app/bundle identifier
    – The app version changes (e.g. when you want to release an update with an incremented version code)
    – New plugins shall be included, that were not part of the old license key.

    Best,
    Günther

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V-Play apps look, feel and perform exactly like native iOS, Android and Desktop apps. With less code & much faster development time.

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V-Play ranked #1 at research2guidance cross-platform tool benchmarking 2014 by 2188 developers comparing 40 leading tools.

Save Time, Code & Money

Save up to 90% source code with V-Play, compared to frameworks like Xamarin, Titanium, React Native and others.

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QML & JavaScript

Qt Meta Language is a highly intuitive reactive language, which is super easy to learn, yet it's extremely powerful and flexible. Mix it with JavaScript to create awesome stuff, with just a few lines of code. QML also allows you to easily create smooth and complex animations.

import QtQuick 2.0
import VPlayApps 2.0

App {
  Page {
    
    AppButton {
      anchors.centerIn: parent
      text: "Press Me"
      onClicked: {
        console.debug("Wow you pressed me!")
      }
    }
  }
}

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Monetize & Analyze

With V-Play, you can use many 3rd party services for ads, in-app purchases, analytics and more, with just a few lines of code. All of these plugins work cross-platform, which allows you to maintain a single code base.

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Native Sensors & More

V-Play Apps harness the power of Qt, the leading cross-platform development framework used by over 1,000,000 developers.

This gives your access to native device features like sensors, camera, file system as well as multimedia, networking, localization and much more.

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Responsive Design

V-Play has built in responsive design capabilities, you can target phones and tablets with the same source code.

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Highly Extensible

You have existing JavaScript, C++ or native code? You want to add any 3rd party SDK that we do not offer already?

No worries, you can add any JS, C++, Java or Objective-C code to your project.

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Component Showcase App shows the most important V-Play features and components

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/showcase/Showcase.pro

Qt World Summit Conference App a full-featured conference management app made by V-Play

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/qtws2016/QtWS2016.pro

Twitter App how to build layouts like in the official Twitter app for iOS and Android

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/twitter/Twitter.pro

Maps App displays free bikes or boxes at bike stations for Vienna's bike sharing service Citybike Wien

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/maps/Maps.pro

Messaging App demonstrates how to create the UI of a Facebook Messenger like app

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/messaging/Messaging.pro

Weather App how to include powerful animations into your user interface

We got a demo app for you!

The V-Play SDK includes an open-source demo for this app type. You can use its source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play.

<Path to V-PlaySDK>/Examples/V-Play/appdemos/waether/Weather.pro

Any other Idea? let us know how we can help you

You are looking for another app demo?

The V-Play SDK includes many open-source demos for different app types. You can use their source code and build your app in record time. After installing V-Play, you can simply open the .pro file with Qt Creator, the development environment used for V-Play..

If you do not find your app type in this list and wonder if V-Play is the right choice, just contact us, we are happy to help!

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