Got a question regarding storage, I’m working on a game which stores quite a lot of data
it’s not huge in terms of MB (it’s somewhere between 2MB and 10MB) but it’s text data that needs to be stored and accessed easily/quickly.
The format is quite simple (key/value pairs) but there are 10’s of thousands of them (maybe even 100’s of thousands).
I initially had it in QML files as arrays (when it was smaller volume) but now that its getting bigger it is getting slower and is causing the app to crash (or fail to build/run).
So, any suggestions on what would be the best way to do this?
SQL DB? (seems that we have to create and populate this on first use?)
or should I keep it offline as service calls? (which wouldn’t be great as the app would always need connection, but maybe that’s not such an issue?).
- This topic was modified 3 years ago.