Hi,
I have a SpritesequenceFromFile with several Sprites inside. I would like to stop the spriteanimation when its movement is stopping. Therefore I set its running property to the movement.running property:
Sprite{
......
running: movement.running
....
}
Why does this not work, while setting Sprite.running manually works (what is a little unhandily in my case)?
Cheers,
Heini