Getting problems with multiple sounds being played at different volumes, if a sound currently play is at a lower volume (say 0.3) and another different sound is triggered at a higher volume then both sounds continue playing at that higher volume. Is this a bug? or am I missing something?
They are separate sound effects so I don’t see why all effects should use same volume, makes layering a games sound very difficult.
i.e. we have background noise for engines, environment but need louder more obvious sounds for gun fire and explosions.