I am experimenting the features of VPlayMultiplayer, I have some problems about this Infrastructure.
1 : What is the price of Felgo multiplayer? I want to know my customer can afford the price or not
2 : How could I start the game if I am offline?VPlayMultiplayer could not start the game if I switch off the internet,
how could I detect network condition and tell VPlayMultiplayer to do something according to the network states?
3 : I am confuse with maxJoinTries, fewRoomsThreshold and joinRankingIncrease, how do they work?
My understanding
maxJoinTries == the maximum number the user try to join existing room before create a new room
fewRoomsThreshold == this property will effect the constraint of joining
joinRankingIncrease == how this work?
If I set maxJoinTries as 5, joinRankingIncrease as 100, what is the number of constraint?500?</div>
If the rooms lower than fewRoomsThreshold, the constraint will become 2*100 == 200?This way the multiplayer</div>
will try to join the other rooms 2 times only?
4 : Still cannot create ID at gamenetwork.felgo.com,error message “We’re sorry, but something went wrong.”