Forums

OverviewV-Play 2 Support (Qt 5) › Publishing to Apple Appstore

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #8901

    Heini

    Hi,

    I am about to update my VPlay1-game to VPlay2 and Qt5. I created the x-code project file with qt and compiled it within xcode like described in the docs. At the end it opens up the organizer window as espected and everything seams to be ready for upload. But when I try to upload the binary or simply click the valitade button I am getting an error: “The IPA is invalid. It does not include a Payload directory.”

    Any ideas how to resolve this or what I did wrong?

     

     

    Thanks!

    Heini

    #8902

    Heini

    Strange, but after adding a new line LSRequiresIPhone: YES to the info.plist, I was able to finish the upload with success. Hope, this hasnĀ“t any other unwanted side effects….

     

    Cheers,

    Heini

    #8903

    Alex
    V-Play Team

    Hello Heini.

    We never experienced that problem but will test that out with any of our demo games again. Thanks for reporting that!

    Best,

    Alex

Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support