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OverviewFelgo 1 Support › Problems manually positioning rectangles within each other

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  • #7699

    Stan

    Hi!

     

    I am trying to manually position a rectangle within another rectangle. I have the following code:

     

    Rectangle {
            id: area
            x: parent.width - area.width / 2
            height: 30
            color: "red"
            width: 400
    
            Rectangle {
                id: hitArea
                x: parent.x 
                y: parent.y
                height: 30
                width: 30
                color: "blue"
            }
        }

    The problem is the rectangle hitArea’s x-co-ordinate is actually calculated as being parent.width – (area.width / 2) but is instead calculated as being parent.width. To make this work I need to set the hitArea‘s x property to be parent.x + area.width / 2.

    While this works it doesn’t look very elegant. Why is the hitArea not taking its x property as I expect it would (i.e after the parent’s x property has been evaluated)?

    BTW I don’t want to use anchors here because ultimately I want to be able to position the hit area randomly along width of the area according to some parameters.

    #7766

    Alex
    Felgo Team

    Hi Stan,

    x and y values are always relative to the container. If your “area” is in a scene and has the position x:50 and y:50, your code will cause the “hitArea” to have x:50 and y:50 relative to the “area”. So it will be x:100 and y:100 in total.

    There are 2 solutions:

    – Do not set the x and y coordinates of the “hitArea” (or set them to 0), because since it is a child, it will move with the parent if the parent position is changed.

    – Do not make the “hitArea” a child of the “area”, but instead put it next to it and then your parent.x and parent.y will work as expected.

    Cheers,
    Alex

    #7773

    Stan

    Thanks Alex. That has cleared it up for me.

    #7775

    Alex
    Felgo Team

    I’m glad i could help 🙂

    Cheers

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