Hi, we now tested our game (Blockoban) on iOS devices, and it seems that there is still a problem with texts.
We use a custom font (spathasans.ttf) for all texts in our game. Texts are sometimes drawn above sprites, sometimes directly above the background image.
In some cases, the texts work, in some they don’t, and it doesn’t seem to be influenced by what’s underneath them.
For example, here’s a text that is NOT shown on iOS but it IS on Android:
Text {
id: text1
color: "white"
font.family: window.fontName
font.pixelSize: hud.height / 3
}
This one should be shown directly above the background image.
Another text, that DOES appear on iOS AND Android, is this one:
Text {
z: 1000
id: levelT
text: speechBubble.text[textState]
x: 30
y: 10
font.pixelSize: 17
font.family: window.fontName
}
You can see both of them in this image, the first one should appear where the red rectangle is, the second one is visible in the speech bubble:
Could it be because the first one has a size that’s not an integer? This would be my only guess of what is different.
(We built the game yesterday so it should use Felgo 1.3)
Cheers, Chrisu