Hi guys,
I have the same issue – I’m rotating a 512×512 png MultiResolutionImage using NumberAnimation on rotation, and it’s taking 45% cpu on an iPhone 5s. Native app takes 4%. I’m using latest VPlay.
Our app/game is supposed to have a lot of animations, but even a rotating “hello world” uses 15% cpu or more! This is currently a roadblock.
Any idea why?