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  • #7585

    Guillermo Felix

    Hi i am Memo, i am new to Felgo and i want to create a game app, i have the idea all i need to is to build the game. I want to use Felgo because it seems much easier creating it with this Game Engine, but i have some questions first.

     

    1. What do you mean by revenue limit on the plans? If i got Starter would it mean i would only be able to make 50,000$ only each year? I am bit confused.

    2. Does the Starter plan support plugins like Ad-Mob and Chartboost to monetize my game app?

    3. Which plan would you recommend for a single app developer?

     

    Thank You

    Hope to see myself using Felgo.

    • This topic was modified 9 years, 11 months ago by  Memo9214.
    • This topic was modified 9 years, 11 months ago by  Memo9214.
    #7592

    Christian
    Felgo Team

    Hi Memo,

    let me answer your questions one after the other:

    1.) If you succeed the revenue limit with your Felgo apps and games, you would then need to upgrade to the next higher license. Let me put it this way: the rev limit helps small and indie developers to get a low-cost tool for creating games rapidly. If their games are not successful in terms of revenue, the cost for Felgo will also stay low and so there is no risk in using it.
    If, however, the games are successful or it’s a successful company using Felgo, you will probably have higher support requirements, want to add more “higher-tier features” which match the higher-tier licenses.

    2. & 3.) Starter plan does not support monetization plugins (see our Pricing page which plugins are supported in Starter license) – so if you would like to make money with ads or in-app purchases, I would recommend the Indie license.

    Best,
    Chris

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