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OverviewV-Play 2 Support (Qt 5) › Multi-touch support?

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  • #8596

    Martin

    I read here

    http://stackoverflow.com/a/18405663/554807

    that V-Play has multi-touch support – this was one of the big attractors for me.

    How to I implement this?   I can’t find an input component that supports multi-touch, so far…

    #8597

    Martin

    I found the answer in the Qt docs: MultiPointTouchArea

    Is there some reason this isn’t listed in the “Functional List of V-Play Components” ?

    I think it belongs there, if V-Play supports it.

    #8619

    Alex
    V-Play Team

    Hi,

    you can use any available QtQuick items with V-Play like your mentioned MultiPointTouchArea,they are not listed in our components list as they are not V-Play-specific but already coming sith Qt though.

    Especially for multi-touch V-Play 1 includes an item called “MultiTouchArea” that encapsulates multi touches, gestures and pinch/drag/zoom events. This item will come back to V-Play 2 with one of our following updates again.

    Best,

    Alex

    #8622

    Martin

    Thanks – what I meant by my comment that this belongs in the list of VPlay components is that it (IMHO) is the type of thing a person coming to V-Play would very likely want, and so it would be helpful to have under “Most useful QML Components”.

    One of the truly fantastic things about V-Play is that you guys have obviously got an excellent grasp on what a new game developer needs, and you are there ready with it already thought of as soon as I go looking for something in most instances.  So I’m really just pointing out a small gap in the otherwise comprehensive help that V-Play documentation gives to a newcomer … _without_ having to resort to trawling through Qt documentation/libraries.

    #8630

    Christian
    V-Play Team

    Hi Martin,

    you are absoultely right, the link would be a perfect addition there – we’ll add it, and with the next update it’ll be available there and make things easier for developers.

    Cheers, Chris

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