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OverviewV-Play 2 Support (Qt 5) › MultiResolutionImage not switching in simulator

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  • #12634

    Kevin

    Hello

    So i have 3 different background images,

    worldmap.jpg

    +hd/worldmap.jpg

    +hd2/worldmap.jpg

     

    Each image also has some text on it to indicate whether its the sd, hd or hd2 image. I ran my game and switched resolutions using the simulator however in all resolutions only the hd2 image being loaded. I kind of assumed in the simulator when changing resolutions it would load the appropriate size background on the fly… unless i’m wrong? Here’s my code as part of the scene

     

      MultiResolutionImage {
          id: bg
          anchors.horizontalCenter: parent.horizontalCenter
          anchors.verticalCenter: parent.verticalCenter
          source: "../../assets/worldmap.jpg"
      }

    Is the simulator supposed to load a different image while we switch resolutions (which its not and its always using hd2), or am i missing something in my code?

     

    Thanks

    Kevin

     

    • This topic was modified 2 years, 4 months ago.
    #12641

    Christian
    V-Play Team

    Hi,

    at resolution switching, the assets are not changed. This would incur a huge runtime performance hit. Thus the assets used are the ones that match your screen resolution, on Desktop that is mostly hd2. To still simulate other assets, you can call

    vplay.setContentScaleAndFileSelectors(1);

     

    in your main.cpp and set it either to 1 (for sd images), 2 for hd or 4 for hd2 images.

    See the Flappy Bird demo where this is used.

    Cheers, Chris

     

    • This reply was modified 2 years, 4 months ago by  Christian.
    • This reply was modified 2 years, 4 months ago by  Christian.
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