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OverviewFelgo 1 Support › MouseArea not releasing after "swipe"

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #4444

    Thomas

    Hey,

    i don’t know if it is a dumb question, but i’ll ask it anyway, because i am not very experienced in qml/v-play.

    i have a custom Button with a mousearea inside. Now i want to do something, as long as the button is pressed and stop, when it gets released. that works fine, until i move my finger/the mouse while pressing. now, when i release the mousebutton, the onrelease method of the mousearea does not get called. What am i doing wrong??

    Here is the mouseArea of the button:

     MouseArea {
            id: mouse_area1
            anchors.fill: parent
    
            hoverEnabled: true
    
            onPressed: {
                console.debug("BUTTON PRESSED")
                rectangle1.state = "pressed"
                rectangle1.pressed()
            }
            onReleased: {rectangle1.state = "";
                console.debug("BUTTON released")
    
                rectangle1.released();
            }
    
            onExited: {rectangle1.state = "";
                rectangle1.released();
            }
    
            onMousePositionChanged: {
                if (mouseX < rectangle1.width && mouseY < rectangle1.height && mouseX >= 0 && mouseY >=0 && rectangle1.state == "pressed"){
                    rectangle1.state = "pressed";
                    rectangle1.pressed();
                } else {
                    rectangle1.state = "";
                    rectangle1.released();
                }
            }
    
            /*onCanceled: {rectangle1.state = "";
                console.debug("BUTTON canceled")
    
                rectangle1.released();
            }*/
    
            onClicked: rectangle1.clicked();
    
        }

    BTW: onMousePositionChanged does not solve the problem and does not cause it.. was just experimenting..

     

    Cheers, TS

    #4445

    Thomas

    tried the following, doesn’t work either. In this way, it gets released as soon as i move the pressed mouse or my finger…

     

    onPressedChanged: {
                if (pressed){
                    console.debug("BUTTON PRESSED")
                    rectangle1.state = "pressed"
                    rectangle1.pressed()
                } else {
                    rectangle1.state = "";
                    console.debug("BUTTON released")
    
                    rectangle1.released();
                }
            }

    Cheers,

    TS

    #4447

    David

    Hi TSigmund,

    I’m not sure where your actual problem occurs in detail. Maybe you can test following example and describe your problem in more detail. Which platform do you test?

    import VPlay 1.0
    import QtQuick 1.1
    
    GameWindow {
      id: gameWindow
    
      Text {
        text: button.state
        color: "white"
      }
    
      Rectangle {
        id: button
        x: 50
        y: 50
        width: 50
        height: 50
    
        signal pressed()
        signal released()
        signal clicked()
    
        MouseArea {
          id: mouseArea
          anchors.fill: parent
    
          onPressed: {
            console.debug("BUTTON pressed")
            button.opacity = 0.5
            button.pressed()
            button.state = "pressed"
          }
          onReleased: {
            console.debug("BUTTON released")
            button.opacity = 1.0
            button.released()
            button.state = "released"
          }
    
          onExited: {
            console.debug("BUTTON exited")
            button.opacity = 1.0
            button.released()
            button.state = "exited"
          }
    
          onMousePositionChanged: {
            console.debug(mouseX,mouseY)
          }
    
          onCanceled: {
             console.debug("BUTTON canceled")
             button.opacity = 1.0
             button.released()
            button.state = "canceled"
          }
    
          onClicked: {
            console.debug("BUTTON clicked")
            button.clicked()
          }
        }
      }
    }

    The example produces following console output when I use the button in the described way.

    Pressed button and moved around inside the button. Released button, still inside the button. 
    
    BUTTON pressed
    20 27
    ...
    21 27
    BUTTON released
    BUTTON clicked
    BUTTON exited
    
    Pressed button and moved around inside the button. Still pressed, but move outside of the button (exited) and move around outside. Released somewhere outside the button.
    
    BUTTON pressed
    16 19
    ...
    17 19
    BUTTON exited
    51 21
    ...
    52 21
    BUTTON released

    Cheers,

    David

    #4448

    Thomas

    Okay, thanks. I guess, i found the reason for this strange behavior. The reason is a MultiTouchArea, in which i placed 3 of my Buttons.

    I want to be able to press at least to buttons at the same time.

    But obviously, this multitoucharea causes the problem.. Everytime i try to move the pressed mouse or finger, it stops working.

    here is the Code: (assume, the “TestButton” is the button mentioned above)

     

    MultiTouchArea {
                id: buttonarea
                anchors.bottom: parent.bottom
                width: parent.width
                height: parent.height/5
    
                TestButton {
                    id: testButt1
                    anchors.left: parent.left
                }
                TestButton {
                    id: testButt2
                    anchors.left: parent.center
                }
                TestButton {
                    id: testButt3
                    anchors.left: parent.right
                }
            }

    so how do i manage to get that working? do i need to forward the movement to the buttons like the keys have to be forwarded?

     

    Cheers,

    TS

    #4449

    Thomas

    FIXED!

    fixed the problem on my own by using just the button with a multitoucharea instead of a mousearea and then putting the three buttons into a row-element instead of a multitoucharea.

     

    Cheers,

    TS

    #4460

    David

    Hi TSigmund,

    I’m glad you found a solution and thanks for sharing!

    Cheers,

    David

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