I need to know where a contact occurs – ideally in entity coordinates, though world coordinates could also help.
(I’m trying to ask “did I hit my head or my feet?”, and it is tricky because the platform I’m hitting might be sloped)
I can see that in Box2D this is available via the GetWorldManifold() method of the contact passed into the BeginContact() handler.
How can I get this info in Felgo?