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OverviewV-Play 1 Support › Grid

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  • #4245

    Heini

    Hi Alex,

    in my game i´m using a Grid, but it seems that cocos renderer is not displaying it correctly. It seems, that the background is shining through the grid items. Please try the following code, using images named 0.png, 1.png ….. 9.png:

    PS: Are there some news about the topic of the flickables contentY property? I need a way to scroll to a predefined position in my flickable.

    Thanks and greetings!
    Heini

    #4246

    Heini

    Sorry, here is the code:

    import VPlay 1.0
    import QtQuick 1.1
    GameWindow {
        activeScene: scene
        width: 960
        height: 640
    
        Scene {
            id: scene
            width: 480
            height: 320
            Image{
                id: background
                anchors.fill: parent
                source: "placesBack-hd.png"
            }
            Grid{
                id: grid
                anchors.centerIn: parent
                rows: 2
                columns: 5
                spacing: 20
                Repeater{
                    model: 10
                    Image{
                        source: index + ".png"
                        height: 65
                        width: 65
                    }
                }
            }
        }
    }
    #4247

    Christian
    V-Play Team

    Hi Heini,

    we are aware of the “shining-through” issue and already fixed it, so it will be available with the next update. The same applies for the contentY property issue. You can expect version 1.3 update in the next week :)

    Cheers,

    Chris

    #4251

    Heini

    Wow,

    this is what i call a quick answer 😉

    #4419

    Heini

    Hi Chris,

    when comes that update? Today i realized that also Flickable.clip does not have any effect.

     

    Greets

    Heini

    #4420

    Christian
    V-Play Team

    Hi Heini,

    we are in the finishing touches of testing, so it will be available tomorrow. We have a couple of things to announce, so please stay tuned :)

    Cheers, Chris

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