Forums

OverviewV-Play 2 Support (Qt 5) › Game Network stuck with first facebook login account

Tagged: 

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #8313

    Nour

    Hi

    I am using v-play leaderboard on our game

    the problem is that i am stuck with first logged account on game network

    i cant change it even if i logout then logged in to other account

     

    Thanks

    #8317

    Christian
    V-Play Team

    Hi,

    can you explain the steps you are trying in more detail:

    1.) By “logging out”, do you mean disconnecting from Facebook?

    2.) What are the results of each step that you are doing, and what is it that you would expect?

    Cheers, Chris

    #8318

    Nour

    For the first time, i logged in using Ziad account, so i can share on Ziad wall and adding scores on his leaderboard score

    next i deleted the game then installed it again then login with new FB account “M.Abed”, then open leaderboard;You will seeĀ Ziad score as it mine

    Expected Results:

    when open leaderboardĀ see the connected account score – “M.Abed” score

    #8321

    Christian
    V-Play Team

    Thanks for the infos!

    As the user is stored per-device, a re-install of the app yields in the same user after the install. So if you did not disconnect from facebook before, you are still connected with the same facebook account. Did you also try disconnecting first, and then connecting with the new fb user?

    Cheers, Chris

Viewing 4 posts - 1 through 4 (of 4 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support