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OverviewFelgo 1 Support › FlappyBird build crashes on Android

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #6766

    aenbacka

    Hello,

     

    I tried to build the FlappyBird game using the latest Felgo SDK for Android (using the buildserver). It produces an APK, but when I try to run it on my Android device (Samsung Nexus 10 with Android 4.4.2 Kitkat) it crashes immediately. What could be the cause of this?

     

    BR,

    Andreas Enbacka

     

     

    #6767

    Alex
    Felgo Team

    Hi Andreas,

    the Flappy Bird demo game uses some features which are currently only available in our daily build version 1.5.5, did you enable the daily build version on Build Server like described here before trying to build the game?

    Best,

    Alex

    #6768

    aenbacka

    Hello Alex,

     

    Thanks a lot for the info, I had forgot the sdk parameter from the config json file. I will now try to rebuild it. Felgo seems to be a really great framework, especially when having used Qt/QML previously! 🙂

    #6769

    Alex
    Felgo Team

    Glad to hear, please let us know if it is working with daily build option then! 🙂

    #6771

    aenbacka

    Just wanted to let you know that after activiting daily sdk for the build server, it worked fine on my Android tablet! 🙂 Thanks for the help! 🙂

    #6784

    Christian
    Felgo Team

    Good to hear! Happy Flapping 🙂

    Cheers, Chris

    #6839

    Gurleen

    I have it set to daily, but it still crashes.

     {
       "title": "Flappy Bird",
       "identifier": "net.vplay.demos.FlappyBird",
       "orientation": "portrait",
       "versioncode": 1,
       "versionname": "1.0",
       "author": "Gurleen Singh",
    
       "sdk": "daily",
       "stage": "test",
    
       "platforms": [ "android", "ios", "blackberry" ],
    
       "plugins": [ "gamecenter", "flurry" ],
    
       "android": {
         "identifier": "net.vplay.demos.FlappyBird.android"
       },
    
       "ios": {
         "prerendered_icon": true,
         "filesharing_enabled": false,
         "identifier": "net.vplay.example.mygame.ios",
         "url_schemes": [ "mygame" ]
       }
    
     }

    Halp?

    #6842

    Christian
    Felgo Team

    Hi,

    you are missing the “facebook” plugin, please also add it then it should work.

    Cheers, Chris

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