Forums

OverviewV-Play 1 Support › flappybird apk size

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #6897

    Julio

    Why is the apk 12 mbs? What causes the file size to be so large?

    #6903

    Christian
    V-Play Team

    Hi,

    the engine overhead is 10MB due to the underlyign Qt & Cocos2d-x libraries. The remaining 2MB are the assets. We will reduce the engine overhead with the next major V-Play update 2.0. For a comparison of file sizes, you can also see this blog post.

    Cheers, Chris

    #6912

    Julio

    Is it possible to make it so only the essential parts of the qt & cocos2d-x libraries are included in the sdk? What is going to be done to reduce the overhead?

    #6915

    Christian
    V-Play Team

    We will be looking at ways to make Qt parts selectable after we rolled out the initial release.

    The reason why it will still be getting smaller compared to the current version, is because we do not need the cocos2d-x libraries any more as Qt ones are sufficient. 😉

    Cheers, Chris

    #6923

    Julio

    That sounds great. Looking forward to it.

Viewing 5 posts - 1 through 5 (of 5 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support