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OverviewV-Play 1 Support › entity rotation

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  • #5118

    Vlad

    Hi

     

    how the best way to implement an entity constant rotation?

    I’ve implemented it with Timer {} changing rotation property but wonder if it optimal or there is a better solutions?

     

    Thanks

    #5119

    Christian
    V-Play Team

    Hi vladest,

    yes there are better ways: please have a look at the MovementAnimation component. It has the advantage that animations of properties are much smoother as it is implemented in C++ and synchronized with the framerate.

    Cheers, Chris

    #5120

    Vlad

    Hi Christian

     

    thanks! works much better

     

    br,

    Vlad

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