so far the V-Play demos, examples and docs demonstrate the basic usage of simple components. I wanted to build a more complex physics setup with multiple bodies and joints. In my case it’s a rope (BoxColliders + RevoluteJoints) dangling from a fixed body. When declared in the top-level qml file, everything works fine but the resulting file is quite confusing and hard to maintain. I tried to separate the rope part and created an EntityBase including the rope elements. As a result, only the first rope element behaves as expected while the other elements are somehow fixed to the first element (probably to the parent EntityBase).
To boil down the question: What is the way to go if I want to build objects consisting of multiple bodies possibly connected with joints?
Thanks for any advice,