Hi, I deploy the demo of the game of my client computer, but it always stuck at the matchmaking step, it keep showing “connecting”.
Do I have anyway to check what is going on?I generate the the app as following steps
1 : copy the files(including libeay32.dll and libssl32.dll) into the folder needed by QtInstaller(main.component/data)
2 : enter the command
[Path]/FelgoSDK/5.7/mingw53_32/bin/windeployqt.exe –qmldir [Path2]\poker_game\gui\qml [Path2]\poker_game\chariot_installer\packages\main.component\data
3 : test the installer on another laptop(win 8 64 bits) without openssl/Qt install, it work
Unfortunately the client cannot try the demo
I work remotely and the client not that familiar with computer, he do not know how to allowed “remote access”, check firewall settings etc.
Do multiplayer provide any way to print the error messages when network conditions wrong?Thanks