Forums

OverviewV-Play Installation › Build Errors

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #4716

    omescroll

    I am trying to run a sample code, but I keep getting:

    D:\DOCUMENT\V PLAY\FirstProj-build-desktop-Qt_4_8_1_for_Desktop_-_MinGW__Qt_SDK__Debug\..\FirstProj\main.cpp:14: error: undefined reference to `FpsQMLViewer::FpsQMLViewer(QWidget*)’

     

    D:\DOCUMENT\V PLAY\FirstProj-build-desktop-Qt_4_8_1_for_Desktop_-_MinGW__Qt_SDK__Debug\..\FirstProj\main.cpp:14: error: undefined reference to `FpsQMLViewer::FpsQMLViewer(QWidget*)’

     

    D:\DOCUMENT\V PLAY\FirstProj-build-desktop-Qt_4_8_1_for_Desktop_-_MinGW__Qt_SDK__Debug\..\FirstProj\main.cpp:14: error: undefined reference to `FpsQMLViewer::FpsQMLViewer(QWidget*)’

     

    and on and on. About 10 build errors all in all. I figured it might have to do with the Tool Chain in the project build. I tried including one of the options as specified in the installation guide, but it cannot be selected.

     

    I want to know what other way to solve to solve this problem, and if the problem is what I suspect, how do I point Qt 4.8.1 to the installed V-Play SDK as shown in the window in the installation guide. Will appreciate a great deal if I can be helped.

     

    #4724

    Christian
    V-Play Team

    Hi omescroll,

    you get this error because you selected the MinGW toolchain, instead of MSVC2010. V-Play currently requires the Microsoft Visual Studio Compiler toolchain to be selected as described in the installation guide. Please select the “Projects” tab in Qt Creator and select MSVC2010 as shown in this image of the install guide.

    In order to MSVC2010 be available, the installation of Windows SDK is required which is also explained in the installation guide here.

    Cheers, Chris

Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support