Is it possible to have a Box2D object in the game that is not affected by gravity? Setting the sensor property to true as suggested in a different post works well to not affect the object when colliding, but it does not have any affect on gravity!
Viewing 3 posts - 1 through 3 (of 3 total)
Viewing 3 posts - 1 through 3 (of 3 total)
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