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OverviewV-Play 2 Support (Qt 5) › BalloonPop bugs / audio on ios

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  • #13116

    Per

    The demo game BalloonPop has 2 bugs under Qt5.6 and the latest Vplay 2.8.1 components.

    First the game doesn’t start. The timer spawnBaloon (sic) does not start automatically, you need to add running: true.

    Second, there is no audio on ios 7.1.1 or 8.2.1 (audio is fine on mac 10.9.5 and android 4.1).

    I tried using SoundEffectVPlay in a Vplay Apps environment, but it requires the Vplay Game environment. I tried using SoundEffect and Audio in a Vplay Apps environment, and this works fine for mac and android but there no audio in ios. How do I get working audio in an ios Vplay app?

     

    #13120

    Günther
    V-Play Team

    Hi Per!

    I suppose the onSplashScreenFinished signal (Main.qml of BalloonPop) is not fired correctly.
    You can safely replace it with Component.onCompleted and it should work again. (With the indie plan you don’t have a splash screen anyways, so there’s no difference)

    As for audio:
    You can also access the V-Play Game components with an App by adding import V-Play 2.0 in your QML. Playing audio should work fine on iOS with the components you mentioned, can you check if maybe the hardware mute-switch is activated?

    Best,
    Günther

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