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OverviewFelgo 1 Support › App crashes ad start on Tablet

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #6598

    Felgo User

    Hey guys,

     

    I am able to start an test my app in the qt creator, but now i want to test it at my iPad and it doesn’t starts.

     

    So i have used the Console of Xcode to search after the problem. What i get is this:

    Warning>: Documents: /var/mobile/Applications/908D93C5-D372-45BF-A697-C70C864A500F/Documents
    Jan 30 02:50:41 Ralfs-iPad ThinkXReloaded[389] <Error>: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 32 bits/pixel; 3-component color space; kCGImageAlphaPremultipliedLast; 186 bytes/row.
    Jan 30 02:50:41 Ralfs-iPad ReportCrash[390] <Notice>: ReportCrash acting against PID 389
    Jan 30 02:50:41 Ralfs-iPad backboardd[30] <Warning>: CoreAnimation: updates deferred for too long
    Jan 30 02:50:41 Ralfs-iPad ReportCrash[390] <Notice>: Formulating crash report for process ThinkXReloaded[389]
    Jan 30 02:50:41 Ralfs-iPad com.apple.launchd[1] (UIKitApplication:net.vplay.builds.ThinkXReloaded[0x3aad][389]) <Warning>: (UIKitApplication:net.vplay.builds.ThinkXReloaded[0x3aad]) Job appears to have crashed: Segmentation fault: 11
    Jan 30 02:50:41 Ralfs-iPad backboardd[30] <Warning>: Application ‘UIKitApplication:net.vplay.builds.ThinkXReloaded[0x3aad]’ exited abnormally with signal 11: Segmentation fault: 11

     

    can you help me?

     

    yours, RalfK

    #6600

    Alex
    Felgo Team

    Hi,

    your posted error sounds like a problem resulting from another error. Crashes during startup usually happen if some QML import statements couldn’t be resolved. Please check that you’ve either properly imported all plugin import paths (if used any) or if you’ve imported some folders which may not contain any QML source files (e.g. import statements for images or sounds, they are not needed as the subfolders are contained in the source property usually; sounds and images are handled slightly different on iOS, so they might not be found in this case).

    Best,

    Alex

    #6602

    Felgo User

    Morning,

     

    can you please explain in which caseses iOs differs from android? We proofed the import statements and now i starts on android but not on ios so far.

     

    thanks ralfK

    #6603

    Alex
    Felgo Team

    There should be no significant difference between iOS and Android regarding the QML code execution. Does it still crash on startup? On which device (is the UDID already registered on Build Server)? Could you probably send us the link to the build QR code you were trying to install to support@felgo.com ?

    Thanks,

    Alex

    #6605

    Felgo User

    Hi Alex,

     

    i have send you a mail with the download link and the UDID of my iPad.

     

    Thanks,

     

    RalfK

    #6606

    Alex
    Felgo Team

    Thanks, the game runs on our iOS 6 test devices, but not on iOS 7. Just another guess, have you used some custom fonts which are not included in your package or not loaded with FontLoader item (see our demo projects for how to use custom fonts as a reference)? Font loading slightly changed between the two iOS versions, so this might be another source of error.

    Thanks,

    Alex

    #6610

    Felgo User

    My iPad mini uses iOS 7. Yeah we used the  font.family: “Showcard Gothic” for some Text items but the font ist supposed by the Qt-Quick Werkzeugleiste. Thanks for that advice i will try if that is the problem.

     

    Thanks,

    Ralf

    #6611

    Felgo User

    Finally the app starts at iOS. It was the font – import.

     

    Thanks, Ralf

     

     

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