Hi!
We changed our plans some time ago so Monetization plugins like AdMob are also available for developers using the free Personal Plan.
You can use the AdMob Plugin items in QML like any other Felgo Component as soon as you add import Felgo 3.0.
The most important part:
For the AdMob Plugin to work, it is required that the native iOS or Android AdMob Frameworks are added and linked when building for these platforms.
You can find the respective Integration Steps in the AdMob documentation.
For a working integration example, please have a look at the PluginDemo project, which is available with full source code.
If you already have an AdMob account, you can create the Advertisements as usual, and then use your IDs for e.g. the AdMobBanner::adUnitId.
Hope this helps!
Note: If you do not have a licenseKey set for your game, you will see a Felgo Watermark and an alert dialog will pop up when you use the plugin.
To activate the plugin, please create a license key as described here. This is also possible for Admob with the free Personal Plan.
Best,
Günther