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OverviewV-Play 1 Supportzero gravity for specific entity? › Reply To: zero gravity for specific entity?

OverviewV-Play 1 Supportzero gravity for specific entity? › Reply To: zero gravity for specific entity?
#5298

Alex
V-Play Team

And another approach:

BoxCollider {    
  ...
  body.force: Qt.point(0,1.002)
}

Worked for me with a gravity.y of 1.

The force property is applied every update, just like we need. I needed to play around a little bit with the exact value as you can see (1.002), but you could achieve quite good results this way, if you don’t want to wait for our daily build.

 

Cheers

 

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