OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap

OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap


Hey, this is a feature request we once discussed in Berlin (with Chris and Alex): It would be helpful to provide a fps property in GameWindow so one can dynamically reduce the complexity of the scene (particles etc.) when observing that the frame rate is low over a longer period of time, i.e. the handset’s hardware is not sufficiently capable and vice versa increase complexity on fast hardware.

Btw, the LineItem and PolygonItem are great additions and somewhat go into the direction I mentioned in #4772 regarding the accessibility of the canvas.

Cheers, Martin

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