Forums

OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap

OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap
#5076

Martin

Hey, this is a feature request we once discussed in Berlin (with Chris and Alex): It would be helpful to provide a fps property in GameWindow so one can dynamically reduce the complexity of the scene (particles etc.) when observing that the frame rate is low over a longer period of time, i.e. the handset’s hardware is not sufficiently capable and vice versa increase complexity on fast hardware.

Btw, the LineItem and PolygonItem are great additions and somewhat go into the direction I mentioned in #4772 regarding the accessibility of the canvas.

Cheers, Martin

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support