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OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap

OverviewAnnouncementsV-Play Roadmap › Reply To: V-Play Roadmap
#4772

Martin

Well, what I would prefer is to write my own problem specific C++ code (like my own QGraphicsItem) which then gets embedded into a QML component which I then use in V-Play. Isn’t that what the native plugin system is supposed to do? For my taste, it would suffice to support properties and signals for QML logic and access to a drawing canvas with C++, no other platform specific things. Do you know what I mean? Or what is your concept for the native plugins? Btw, as an alternative maybe it would be possible to get access to the drawing canvas of some [new] Canvas QML component with javascript (with methods like draw point, line, filled polygon, …)?

Cheers, Martin

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