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OverviewV-Play 1 SupportSIGNAL/SLOT or Q_INVOKABLE to access C++ › Reply To: SIGNAL/SLOT or Q_INVOKABLE to access C++

OverviewV-Play 1 SupportSIGNAL/SLOT or Q_INVOKABLE to access C++ › Reply To: SIGNAL/SLOT or Q_INVOKABLE to access C++
#6490

Matt

Hey Chris,

I appreciate the fast response.  I am targeting mobile devices for this app and I intend to finish a couple of game prototypes I created in Unity after that.  I am just an indie developer that uses Qt Widgets in some of my 9-5 work so ideally I would like to stick to an environment I know.  Unfortunately the steeper Enterprise price for V-Play is going to be a little high for me to get some of my mobile projects off the ground since I am a one man show.  The Indie Developer price is what I was hoping to sign up under as that seems to hit the mark for what I would be comfortable paying while being a part time V-Play dev.  I am really trying to give this tool the best shot I can because I know the potential of how productive I could be with it.  Are there any other thoughts of a per person price plan for an indie dev like me?

Thanks.

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