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OverviewV-Play 1 Supportrotation: how to get same transformOrigin for item and collider? › Reply To: rotation: how to get same transformOrigin for item and collider?

OverviewV-Play 1 Supportrotation: how to get same transformOrigin for item and collider? › Reply To: rotation: how to get same transformOrigin for item and collider?
#5761

Heini

Hi,

I´m having the same issue. I want to rotate my entity around the bottom center axis, so i set the entities transformOrigin property to Item.Bottom.

When i rotate now my entity, the collider is moving out of the entity. I´m using a PolygonCollider and Spritesequence. How can I solve this?

Greetings,

Heini

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