Forums

OverviewV-Play 1 SupportRotation And Linear Velocity Application on Created Entity › Reply To: Rotation And Linear Velocity Application on Created Entity

OverviewV-Play 1 SupportRotation And Linear Velocity Application on Created Entity › Reply To: Rotation And Linear Velocity Application on Created Entity
#5777

Alex
V-Play Team

HI,

did you have a look at the source code of the CarChallenge demo game, in the Demo folder of the V-PlaySDK?

There we are doing something similar. Are you maybe applying the impulse before the component is loaded completely? In our demo we apply the impulse like this:

// this code is part of Rocket.qml
Component.onCompleted: {
  applyForwardImpulse();
}

function applyForwardImpulse() {
  var localForward = boxCollider.body.getWorldVector(Qt.point(1500,0));
  boxCollider.body.applyLinearImpulse(localForward, boxCollider.body.getWorldCenter());
}

Can you maybe post some more code so i can try to recreate your problem?

Cheers,
Alex

 

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support