OverviewV-Play 1 SupportRotation › Reply To: Rotation

OverviewV-Play 1 SupportRotation › Reply To: Rotation

V-Play Team

Hi Simon,

I would do the bouncer not with a real physics object, because the behavior you want is actually not real physics-based. Instead, make the bouncer a sensor and give the arrow an impulse or force on collision with it and set its position & rotation to the start value you want to mimic your behavior. It might also be an option to not use physics for your movement at all, but calculate the positions by yourself so it behaves as you want it to.

Cheers, Chris

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